Monday, September 29, 2014
On The Next Episode of "Tweak my Modpack"
Mekanism
AE2 (STABLE)
EasyCrafting (This better fix the crashing or it's gone)
Intelligent Energistics
Mekanism Generators
Mekanism Tools
New Mods to test:
Giving Thaumcraft another chance, because it really is cool if somewhat ridiculous....
Thaumic Energistics
Thaumic Tinkerer
JukeBox Reloaded - Simple re-work of the vanilla Jukebox UI.
Stuff being removed:
Resonant Engine (Unnecessary)
UE (Unnecessary)
Adventurer's Amulets - Too many Baubles Mods
Mystical Trinkets - Too Many baubles mods
Simple Ender Things - Ender utilities is better
Stained Ender Tables - Other, better teleportation mechanics
Talismans 1- Replaced by Talismans 2 (has blood magic support)
Considering for Removal:
ZTones - Doesn't add too many useful things
Gardenstuff - Might keep it, might not...
Malisis Core/Doors - Great Mod, but may add bugginess to doors we don't want. We'll see...
Maybe some Growthcraft Modules (specifically Bamboo, Bees)
Craft Heraldry - still need to test, if it isn't cool enough, will kill it. Might kill it anyway...
Still need to remove at least one of our many transmutation mods....
Regarding Pet Mods:
Blocklings, Useful Pets, Doggy Talents, Pet Bats or maybe a couple other mods - at least 1 or 2 will be in Final Release, because I think it's nice having pets....
May check for a GolemWorld Update, see if it fixed it's crashing nonsense....
Wish list:
Dartcraft in final release. The modder is insane and funny as hell. Check out his youtube (just search for dartcraft, his name is bluedart).
UPDATED HOTFIX AND NEW EXPERIMENTAL ADD-ON
So Here's mods that will be removed from the next full release:
Alchemical Bling
This mod rewrote key potion effects mechanics causing crashing from many mods which use said mechanic. This will be removed from future releases and IT IS STRONGLY RECOMMENDED THAT YOU REMOVE IT FROM YOUR MODS FOLDER.Milennaire
This mod has been a pain in my ass. It offers some cool features and you guys want it. It's buggy and causes lag, looping in the console. I'm removing it as it's still, in it's newest release, causing the same problems which result in performance and stability loss. I'll keep checking it for updates and when a new update is released, will test it again. It will re-appear in EXPERIMENTAL builds when there's new releases, but unless all it's big issues go away, it will not be on the server when we release it.Mods Updated in the latest Hotfix (Please Note I make the LATEST_HOTFIX a cumulative patch)
- Aroma1997Core
- BDLib
- MalisisCore
- Adventurer's Amulets
- Backpack
- Baubelicious
- Botania
- Crafting Pillars
- Iron Chest
- MalisisDoors
- Mekanism
- Mekanism Generators
- Mekanism Tools
- AutoFish
- VoxelMap
- NEI Plugins Unofficial
- Pressure Pipes
- Random Things
- Refined Relocation
- Talismans
- Travellers Gear
- WAILA
Mods in the Experimental Download
- Ars Magica 2
- Ztones
- Enchanting Plus
- Baubelicious
Other Notes:
Thursday, September 25, 2014
TIPS AND TRICKS - Elemental Caves and Iguana's Tweaks
This adds a couple new tweaks to Tinker's Construct tools.
-Stick your tool into the crafting grid with it's construction material (example, steel for a steel pickaxe) and it will repair your tool.
The tools with support for Iguana's Tweaks now level up. Each skill level adds a modifier randomly applied to the tool/weapon and +1 Modifier slot.
This means a couple things:
1. Carry around more than one pickaxe (in case you get something like smelting or silk touch on a pick and don't want to be doing that with every block.)
2. Your Tinker's Tools are even more OP. :)
Elemental Caves -
This adds some really cool crap. See this link for a feature list:
https://docs.google.com/document/d/1VwO9OpUe34ydSyQi31V32MZ5h9T-KSo1FAHhxEOQjyo/edit
Some tricks I've tested with Elemental Caves Forest Crystal are: 1) Massive super-fast crop growth - Useful for various reasons. Be careful however in setting up a better-chests farm using these or Fertilized Dirt, because they can cause the B-Chest to tick, which sucks badly. The Rich soil functions like Fertilized Dirt but it found in-game rather than requiring mob parts to make. :) It also grows Sugarcane and maybe cactus too...
Other notices:
You can make mob-drop crops seeds and grow them on soul sand or Rich Soil - they are combined using the mob drop and wheat seeds (example, bones + Wheat for skeleton crops).
Just a couple tips.
About Shaders:
I'm about ready to dump support for them. They make the world look absolutely amazing, but cause all kinds of other issues- these range from massive lagspikes to black-out screens in Twilight Forest to other annoying "improvised features". I'll make them optional, but probably will no longer take them into heavy consideration when posting updates or checking for issues. Besides, most people have gutless computers and can't run them anyway....
ModPack Activity for 9-25-2014
Updated Mods (Testing now)
MalissCoreMalissDoors
Botania
Mekanism
Mekanism Generators
Mekanism Tools
AutoFish
Voxel MiniMap
Travellers Gear
Iron Chests
Release Changes
The HOMEWORK INCENTIVE
Tuesday, September 23, 2014
[RELEASE NEWS] The Dissonant Client 9-23-2014 "New Home Edition"
Testing last minute additions (updates to reliquary and Carpenter's blocks) - Timing for load for the default client configuration is 2 minutes 41 seconds.
I'm updating the zip and will make the downloads available at downloads.dissonantdemise.org
Will still need to update data.dissonantdemise.org
But the news on the changes
Everything has a new home.
The default client includes OPTIFINE STANDARD and default resource pack, but Soartex Fanver is included.
The Updates from 9-22 are:
Added
Mariculture
Reliquary
Pocket Bags
Craft Heraldry re-added
Milenaire (Still here for now)
Aroma Backup (Re-Added, set to only keep two backups, done every 60 minutes)
Iguana's Tweaks for Tinkers Construct (without nerfing non-tico tools/weapons)
Removed
Minions
Fastbuild (Requires adding a file to minecraft.jar and I DONT trust the modder)
Golemworld (caused Crashing)
NHL wrench (didn't work right)
Changed
Changed some configuration options
Changed some load orders
Cleaned up some unnecessary files...
Removed MineTweaker scripts that aren't used...
Monday, September 22, 2014
New Shaders & Options Files...
For those of you using shaders, I've dramatically increased The amount of shaders selection, as well as removed the broken intel shader....
Almost Ready to Release those Options files...
Other mods that look awesome
Might try this... But I doubt it'll work well with other mods we are running.
Http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1291267-mine-blade-battlegear-2-bullseye-1-0-6-0
9-22 More Notes
Removing Millennaire to test load times and lag changes
Added mariculture to test it's impact on load time. It also adds kick butt Magic jewelry. Wonder if enchanting plus is ported (and works) for 1.7.10 yet(1.7.2 is broken as hell) .... Will check later.
Reliquary is a favorite mod of mine since MC 1.4.7, you guys just might have to deal with it unless it's unstable as all hell.
Stained ender tables is a simple teleportation mod. Seeing if it works as an alternative to enhanced portals, which is heavy for a teleportation mod.
Reminds me, need to test warp book across various world's....
Fastbuild is like charlottes utilities without the layout blocks. May suck. Not impressed with the arrogance of the dev. He's kind of a dink.
Testing travelers gear. Shouldn't be a heavy hitting mod unless it's coded poorly.
9-22 Updates (Pre-Testing)
UPDATES
Logistics PipesRailcraft
Openblocks
MineMenu
Storage Drawers
Crafting Pillars
Unique Artifacts
Witchery
Maliss Core
NEW (INTERNAL TESTING)
Reliquary!!!
Fastbuild
Traveler's Gear
StainedEnderTables
REINTRODUCED (INTERNAL TESTING)
Mariculture
REMOVED (INTERNAL TESTING)
Milenaire