Thursday, October 9, 2014

[10/8] Changes and other crap I did today

Updated EvilCraft to 0.61b - fixed a major crash related to the vengeance ring
Natura - Bugfixes and more
Random Things - Fixed WhiteStone, a couple other small things....
Thaumcraft - Fixed a couple bugs and a couple big crash causing issues.
Forestry - Updates, Fixes
Logistics Pipes- Fixed some broken code + a couple crash issues....

These updates aren't going live until I feel more motivated to do so. I will release them on request, but as most of my "testers" aren't capable of contributing much in the way of testing at the moment, I'm not in any hurry, and besides, been working on DipCheck and I'm grouchy anyway....

One thing to note for my testers: If you turn on Connected Textures in Optifine, you'll see crashing - this is a rendering bug from Optifine, and isn't necessary amyway. It's related to transparent blocks and confirmed crashes come from MFR and TC4.


I still need to get links for all these damn mods.... Anyone interested in helping me out?

Just to check and see who's paying attention to this:

The next tester who either sends me an email with feedback and mentions this post, or contributes in some other way WITHIN 24 hours will get their choice of:
1) One Mod added to the pack of their choice (with exceptions for balance, crashing, performance, etc)
2) One Mod removed from the pack of their choice (with exceptions for balance, function, etc)
3) One free game I have a license for.

No guarantees the mod being added won't later be cut for performance or crashing, same with mod removals. I doubt seriously many of you are reading this anyway....

One more thing - next release email I send out will require a response within 24 hours of me sending it. Seriously people, is it too hard to type "kk" and hit send, so I know you're at least glancing at the shit I work hard on and share with you?

Okay, I'm just grouching out now... Cleared out half a novel of grumpiness already.

Saturday, October 4, 2014

Latest Changes

So I've updated all the mods I can, except Forestry, because Binnie's Mods relies on that version of forestry to work. I *MAY* disable Binnie's until he gets his mod up to the latest Forestry - I feel like forestry is a much more necessary mod than Binnies....

Also, created a new battlemusic pack for us.

Will be making an optional Release soon.....